3D
Normal
Convert greyscale height map into normal map for lighting.
Inputs |
Type |
Description |
Surface in |
Surface |
Image input. |
Height |
Float |
Max height of the height map. |
Outputs |
Type |
Description |
Surface out |
Surface |
Image output. |
Normal light
Apply lighting effect using normal map.
Inputs |
Type |
Description |
Surface in |
Surface |
Image input. |
Normal map |
Surface |
Normal map for light calculation. |
Normal intensity |
Float |
Normal map strength. |
Ambient |
Color |
Background color when no light. |
Light type |
Int |
Type of light. - Point - Sun |
Light position |
Float[3] |
Position of the light. |
Light range |
Float |
Size of the light. |
Light intensity |
Float |
Brightness. |
Light color |
Color |
Color of the light. |
Outputs |
Type |
Description |
Surface out |
Surface |
Image output. |
Sprite stack
Create 3D effect using sprite stack technique.
Inputs |
Type |
Description |
Surface in |
Surface |
Image input. |
Dimension |
Int[2] |
Output size. |
Stack amount |
Int |
How many sprites. |
Stack shift |
Int[2] |
How far each sprite in the stack shift. |
Position |
Int[2] |
Position of the stack. |
Rotation |
Int |
Angle of the sprite. |
Outputs |
Type |
Description |
Surface out |
Surface |
Image output. |